totalyou.blogg.se

Next car game wreckfest mods
Next car game wreckfest mods




next car game wreckfest mods

  • You can now bring your favorite car to the front of the list by clicking the star icon.
  • Feel free to list your required mods there.
  • You can now view server's welcome message before joining, in the server browser.
  • Multiplayer now offers "rental cars" which cost nothing but also give no rewards at all.
  • As a consequence, multiplayer gives no crew experience and much less money reward. Other changes and new stuff in the update:
  • Dedicated server can also require mods by configuring mods=some_mod,other_mod.
  • Multiplayer requires that server and clients have the same mods enabled (though some things like car skins are excluded as before).
  • You should not edit stuff inside the game's original 'data' folder, rather copy the files you want to edit to your mod folder.
  • Mod cars give no rewards and are not allowed on the leaderboards.
  • An example Wwise project and a guide for creating your own vehicle sounds can be found in tools/wreckfest_vehicle_audio_tools.zip.
  • Use the included BagEdit editor to modify car's parts and parameters and create completely new parts like custom engines and gearboxes.
  • TGA to BMAP texture compiler is also provided for texture modding.
  • Provided tools allow exporting car models from 3ds Max and converting them to the game's format.
  • More instructions can be found in the game's 'tools' folder. After you've created your mod car, you can enable it in the in-game mod manager found in the garage and the car will appear in the in-game marketplace (price can be set to 0). The mod folders should have the same structure as the game's main data folder (so first subfolder will be 'data'), but only contain edited or new files. You can create as many mod folders as you wish, so it's definitely a good idea to create an own folder for each mod. You can name the folder as you wish for example 'mods/MikesPowerMod', 'mods/SamsVehiclePack', and so on are all valid names. To create a new mod first you should create a new folder under 'mods' that will contain your mod data. Please also note that many things will still change and there is no guarantee that your mod will not break in a future update (or every update!). Be aware that since this is the first time ever that mods are officially support by the game it's very likely that there will be quite a few hiccups along the way to make Wreckfest a robust platform for modding.

    next car game wreckfest mods

    The provided TGA to BMAP texture compiler can be used for other modding purposes as well, not just for vehicles.

    next car game wreckfest mods

    We're providing you all the tools you need to export your vehicle model from Autodesk 3ds Max and then set it up correctly. We're back with a bang and you read it right: the latest update to Wreckfest adds an official vehicle modding support for both single and multiplayer, something that obviously many of you have requested to make Wreckfest an even more thrilling, unique experience.






    Next car game wreckfest mods