
My main playthrough was with the fighter, and I had immense fun punching, kicking and using my ultimate to beat each monster and their boss to oblivion. The special moves consists of attacks with a defensive move which can also heal you a little and an ultimate a.o.e, which is a powerful area-wide attack with very cool animations. Special moves can be unlocked by buying them with coins collected from defeated monsters and completing the 3 challenges set for each level. Each hero has got their own set of combos as their main attack which can sometimes toe the line between button mashing and properly-getting the right attacks in. The gameplay is highly polished, and combat is pretty smooth. The introduction, which acts as a kind of tutorial, when you first boot up the game gives you a feel of what each hero brings to the table. You can choose one of four heroes for your adventure. In fact, one of its constant challenges for gold stars asks you to complete the level under a certain amount of time. Each of the levels is short and can take as little as 2 minutes to complete. It might be more appealing to gamers who don’t have the time to give to games that otherwise demand it. The difference is that its levels are a lot more linear than the open world of Diablo. So what makes it special? Well, it’s gameplay is closer to that of its more famous counterpart, a particular game by the name of Diablo. Blade II already joins a growing list of top-down RPGs currently available for the Switch.
